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/ Czech Logic, Card & Gambling Games / Logické hry.iso / hry / Fish Fillets / script / propulsion / models.lua < prev   
Text File  |  2005-07-16  |  5KB  |  255 lines

  1.  
  2. createRoom(41, 38, "images/"..codename.."/pohon-p.png")
  3. setRoomWaves(5, 10, 5)
  4.  
  5. room = addModel("item_fixed", 0, 0,
  6. [[
  7. ........................................X
  8. XXX...XXX...XXX...XXX...XXX...XXX...XXXXX
  9. X......................................XX
  10. .......................................XX
  11. X......................................XX
  12. X......................................XX
  13. X......................................XX
  14. X......................................XX
  15. X....XXXX.......................XXXXX..XX
  16. X.......................................X
  17. X.......................................X
  18. X.......................................X
  19. X.......................................X
  20. X.......................................X
  21. X.......................................X
  22. X.......................................X
  23. X.......................................X
  24. X.......................................X
  25. X.......................................X
  26. X.......................................X
  27. X.......................................X
  28. XXXXXXXX..X..X..X..X..X..XXXX...........X
  29. X.........................X.X...........X
  30. X.........................X.X...........X
  31. X.........................X.X...........X
  32. X.......................................X
  33. X.....XX...................XX...........X
  34. X.....XX.....................X..........X
  35. X.....XX.....................X..........X
  36. X.....XX.....................X..........X
  37. X.....XX.....................X..........X
  38. X.....XX....XXXXXXXXXXXX..XXXX..........X
  39. ........................................X
  40. ........................................X
  41. ......XX................................X
  42. ......XX..........X.....................X
  43. X.....XX.......XXXX.....................X
  44. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  45. ]])
  46. addItemAnim(room, "images/"..codename.."/pohon-w.png")
  47.  
  48. veve = addModel("item_light", 16, 24,
  49. [[
  50. XXXX.
  51. XXXXX
  52. XXXXX
  53. XXXX.
  54. ]])
  55. addItemAnim(veve, "images/"..codename.."/pohon_00.png")
  56. -- extsize=11; first="pohon0.BMP"
  57.  
  58. bublik = addModel("item_light", 13, 28,
  59. [[
  60. ...XXX..
  61. XXXXXXXX
  62. XXXXXXXX
  63. ]])
  64. addItemAnim(bublik, "images/"..codename.."/podstavec_00.png")
  65. -- extsize=3; first="podstavec0.BMP"
  66.  
  67. hadice = addModel("item_light", 14, 25,
  68. [[
  69. XX
  70. X.
  71. X.
  72. X.
  73. ]])
  74. addItemAnim(hadice, "images/"..codename.."/hadice_00.png")
  75. -- extsize=1; first="hadice0.BMP"
  76.  
  77. item_light = addModel("item_light", 21, 22,
  78. [[
  79. ..XXX
  80. ..X..
  81. ..X..
  82. XXX..
  83. ..X..
  84. ]])
  85. addItemAnim(item_light, "images/"..codename.."/rura.png")
  86.  
  87. item_light = addModel("item_light", 23, 27,
  88. [[
  89. XXX
  90. XXX
  91. XXX
  92. XXX
  93. ]])
  94. addItemAnim(item_light, "images/"..codename.."/cola.png")
  95.  
  96. nasrany = addModel("item_light", 6, 3,
  97. [[
  98. .XXX.
  99. XXXXX
  100. ..X..
  101. ..X..
  102. .XXX.
  103. ]])
  104. addItemAnim(nasrany, "images/"..codename.."/ufo_00.png")
  105. -- extsize=10; first="ufo0.BMP"
  106.  
  107. item_heavy = addModel("item_heavy", 2, 0,
  108. [[
  109. XXX
  110. .X.
  111. .X.
  112. .X.
  113. .X.
  114. .X.
  115. .X.
  116. .X.
  117. .XX
  118. ]])
  119. addItemAnim(item_heavy, "images/"..codename.."/7-ocel.png")
  120.  
  121. item_heavy = addModel("item_heavy", 20, 0,
  122. [[
  123. XXX
  124. .X.
  125. .X.
  126. .X.
  127. .X.
  128. .X.
  129. .X.
  130. .X.
  131. .X.
  132. ]])
  133. addItemAnim(item_heavy, "images/"..codename.."/8-ocel.png")
  134.  
  135. item_light = addModel("item_light", 21, 29,
  136. [[
  137. X.
  138. XX
  139. ]])
  140. addItemAnim(item_light, "images/"..codename.."/draty_.png")
  141.  
  142. smutny = addModel("item_light", 33, 3,
  143. [[
  144. XX
  145. XX
  146. XX
  147. XX
  148. XX
  149. ]])
  150. addItemAnim(smutny, "images/"..codename.."/ufon-_00.png")
  151. -- extsize=9; first="ufon-0.BMP"
  152.  
  153. item_heavy = addModel("item_heavy", 7, 29,
  154. [[
  155. ...X....
  156. ...X....
  157. ...X....
  158. XXXXXXXX
  159. XXX....X
  160. ]])
  161. addItemAnim(item_heavy, "images/"..codename.."/11-ocel.png")
  162.  
  163. item_heavy = addModel("item_heavy", 27, 7,
  164. [[
  165. ...XXX
  166. ....X.
  167. ....X.
  168. ...XX.
  169. ...X..
  170. ..XX..
  171. ..X...
  172. .XX...
  173. .X....
  174. XX....
  175. ]])
  176. addItemAnim(item_heavy, "images/"..codename.."/12-ocel.png")
  177.  
  178. item_light = addModel("item_light", 33, 33,
  179. [[
  180. X....XX
  181. XXXXXXX
  182. ]])
  183. addItemAnim(item_light, "images/"..codename.."/kamna.png")
  184.  
  185. item_light = addModel("item_light", 35, 35,
  186. [[
  187. XX
  188. .X
  189. ]])
  190. addItemAnim(item_light, "images/"..codename.."/volant.png")
  191.  
  192. item_heavy = addModel("item_heavy", 14, 0,
  193. [[
  194. XXX
  195. .X.
  196. .X.
  197. .X.
  198. .X.
  199. .X.
  200. .X.
  201. .X.
  202. .X.
  203. XX.
  204. ]])
  205. addItemAnim(item_heavy, "images/"..codename.."/15-ocel.png")
  206.  
  207. item_heavy = addModel("item_heavy", 27, 22,
  208. [[
  209. X
  210. X
  211. X
  212. ]])
  213. addItemAnim(item_heavy, "images/"..codename.."/16-ocel.png")
  214.  
  215. item_light = addModel("item_light", 27, 25,
  216. [[
  217. X
  218. ]])
  219. addItemAnim(item_light, "images/"..codename.."/plutonium-1a.png")
  220.  
  221. plut1 = addModel("item_light", 33, 32,
  222. [[
  223. XXXX
  224. ]])
  225. addItemAnim(plut1, "images/"..codename.."/plutonium-4-_00.png")
  226. -- extsize=2; first="plutonium-4-1.BMP"
  227.  
  228. item_light = addModel("item_light", 5, 36,
  229. [[
  230. X
  231. ]])
  232. addItemAnim(item_light, "images/"..codename.."/matka_a.png")
  233.  
  234. small = addModel("fish_small", 32, 26,
  235. [[
  236. XXX
  237. ]])
  238. addFishAnim(small, LOOK_LEFT, "images/fishes/small")
  239.  
  240. big = addModel("fish_big", 14, 12,
  241. [[
  242. XXXX
  243. XXXX
  244. ]])
  245. addFishAnim(big, LOOK_LEFT, "images/fishes/big")
  246.  
  247. item_light = addModel("item_light", 28, 25,
  248. [[
  249. X
  250. ]])
  251. addItemAnim(item_light, "images/"..codename.."/plutonium-1a.png")
  252.  
  253.  
  254.  
  255.